CoachNow brought me on as their Lead UI/UX Designer to conduct user research, redesign, and improve experiences for their remote coaching communication apps.
The legacy product had no clear onboarding, lots of old support guides and tutorials, and unclear navigation and processes. Coaches complained about poor media uploading, clunky/difficult interfaces, and feature confusion while connecting with their athletes/clients, leading to poor reviews and high abandon rates.
After defining our KPI's, conducting legacy audits, and running feedback loops, my team and I met with coaches to understand their needs, mindset, and behaviors, while drawing themes from their issues. We then ideated solutions via design sprints and brainstorming, prototyped against further usability testing and beta groups, and rebranded and launched CoachNow for continual improvement.
User: Design and develop a remote communication app that eases processes, fosters teachable moments, and centralizes materials for coaches.
Business: Continuosly hit our KPI's, grow our premium offering subscription rates, and generate athlete/client engagement for coaches.
KPI's | 2017 | 2019 |
---|---|---|
User base | 150,000 | 310,000 |
Net Promoter Score | 40 | 51.8 |
Posts per month | 20 | 52 |
Renewal rate | 73% | 90% |
YoY revenue growth | 10% | 33% |
2 Years, June 2017 - April 2019
Matt King, Executive Director at Arizona Basketball Coaches Association
All teams converged on our vision for CoachNow. We each filled out product vision boards, discussed and adjusted them, and came to a consensus on KPI's to measure:
User: Design and develop a remote communication app that eases processes, fosters teachable moments, and centralizes materials for coaches.
Business: Continuosly hit our KPI's, grow our premium offering subscription rates, and generate athlete/client engagement for coaches.
We then put together a hypothesis statement:
We believe better communication and teachable moments between coaches and athletes can be achieved by providing essential tools associated with "learning" and "teaching" while centralizing training information for easier access and reference.
We immediately set to work on auditing the existing mobile apps. I sent out user surveys for specific UX and feature feedback loops, breaking down the existing iOS and Android design and noting indifferences or fallbacks, and forming patterns to act on.
I got great insight that debunked previous notions and initiatives, saving us a lot of time by narrowing the scope. We compiled this data, drew some patterns and association, and rewiewed:
Visual audit by section/flow, noting current inconsistencies, features and functionality.
I started exploring various ways of gathering information about our users. From many interviews and focus groups with coaches, observations, and empathy mapping, I learned a lot about the coaching process.
This information and insight led me to craft our persona:
Demographic
Needs
Behaviors
I put together a dashboard centralizing all the problems noted from our audit, interviews, and feedback. As the process went on, themes began to emerge:
I went back in with the team and started brainstorming and discussing ideas. After design sprinting, we came to the realization that the mobile app was trying to do far too much.
Coaches only used the app to capture and share media with athletes to review later. This made sense because coaches had little time to use the app in the field.
This immediately gave us a good path to follow and led to a series of solutions:
I put together a strategy for our UX roadmap and decided to start with the capturing/posting UX and work our way out from there. We'd then improve onboarding and apply our new and evolving design system.
View Initial Strategy DocWe built information architecture that laid out the apps navigation and features at a high level. This made sketching and wireframing much easier as we translated them into wireframes.
I then started building our design system. We wanted to use this system to break down designs into their most basic elements and use them to assemble views in various, but visually consistent ways. As I went a long, I documented everything.
View Design System SpecUsing Adobe XD and shared libraries with components, I started designing views and flows in high fidelity and sharing them with users and stakeholders for review and iterations.
View Mobile Prototype ExampleVersion 1 of iOS primary flows.
Led weekly recaps with stakeholders and users to review updated prototypes and collect feedback. Once the app went into development, we released a beta for field testing. Results:
After repeating this process, we setup rolling NPS metrics to track our user outcomes and satisfaction. Over an 8 month span, UX improved and KPI's were beginning to be met.
Approaching launch, we continuously responded to feedback and created more themes to act on. Overall, having solid feedback loops in place made a significant impact on user outcomes and cut down on deployment times.
After we launched CoachNow in the Spring of 2018, we continued to address feedback and iterated. It received great reviews from tenured coaches and became a reliable and replacement tool for academies.
Prior to my departure in 2019, I put together a "rocket ship" mobile prototype for further user testing and a lean product brief for handoff.
KPI's | 2017 | 2019 |
---|---|---|
User base | 150,000 | 310,000 |
Net Promoter Score | 40 | 51.8 |
Posts per month | 20 | 52 |
Renewal rate | 73% | 90% |
YoY revenue growth | 10% | 33% |
After putting together our vision boards, establishing an hypothesis, and in parallel with working through our mobile app, we had considerations and decisions to make for another big piece: the web app. Like its mobile counterpart, it was in great need of user research, improved design, a better coding framework, and thorough testing.
Since mobile apps took priority, web app required more of a lighter lift in the short term. It already performed basic product requirements, like posting content, inviting athletes, profile management, etc. and was essentially a pre-built MVP. We decided to put toghether a roadmap for working on web app in conjunction with mobile:
One of the first objectives on our roadmap was to audit the existing web app. Following the same process we did for mobile, we sent out user surveys for UX and feature feedback loops and broke down the existing design and structure for audit. Findings:
We got great insight into the web app by listening to users right off the bat. It saved us a lot of time in the long run by focusing on the real issues at hand. After compiling this feedback and data, we started noticing some patterns to act on:
In parellel with the mobile app, we explored various ways of gathering more information about our persona. From many interviews and focus groups with coaches, empathy mapping, and Mixpanel behavioral metrics, I put together a clear snapshot of our target users:
This information and insight led me to craft our persona:
Demographic
Needs
Behaviors
We then put together a dashboard centralizing all the problems noted from our audit, interviews, and past feedback. As the process went on, patterns began to emerge from the web app that validated our new theories and debunked old ones. One important thing we noted was users were experiencing issues similar to that of the mobile apps:
Having similar issues as mobile made is easy for us to quickly understand where user frustration and confusion came from with the web app. After discussing ideas and holding design sprints, we came to the conclusion that although web and mobile apps performed almost the same functions, coaches and athletes both used them in entirely different ways.
From tracking/retention data and feedback, most coaches, though a small amount of them on web app, mainly used it for creating and managing TrainingSpaces and inviting/responding to athletes. Most of the other features were largely ignored. Athletes also followed the same behavior, only logging in to review and respond to coaching content. Contrary to the mobile app, which was used sporatically during training sessions, the web app was used for longer durations of time after sessions were over and during off-hours.
This immediately gave us a good path to follow and led to a series of objectives:
Around this time, we partnered with popular sports and team management platform SportsEngine, to bolster our userbase and help improve the web app experience for managing large rosters and teams. This was a good time to explore other coaching and inviting functions because the web app served as a promising platform for these types of tools.
View Product PageForking off the mobile app information architecture, we started laying the ground work for improving the web app's inviting, onboarding, and new SportsEngine roster import UX. Using our inside-to-out approach, this touched other areas of the app for us to explore and make consistent over time.
Similarly to mobile app, I built our web design system, breaking down designs into their most basic elements and using them to assemble views in various, but visually consistent ways. As I went a long, I documented elements and why/where to use them:
Using Adobe XD and shared libraries with these new design system components, I started designing views and flows in high fidelity and sharing them with users and stakeholders for review and iterations.
View Web Prototype ExampleVersion 1 of the Team creation and SportsEngine roster import flow.
Working closely with our teams and SportsEngine stakeholders, we iterated on the web app, particularly the inviting and Team/Space creation and management process. After an MVP was developed, we pushed the updates to our staging site for user testing with coaches and athletes. Results:
With each update we pushed to staging for review, we'd setup rolling NPS metrics and kept a close eye on satisfaction scores for our various outcomes. Over time, we noticed the new creation and roster UX was more adopted and NPS scores increased for our core feature set.
By responding to the feedback and designing/developing against them in real-time, we made significant strides in a shorter amount of time. After improving the UX and applying our new brand system, the web app felt like a completely new and revamped plaform.
We launched the CoachNow web app in the fall of 2018 and continued to learn from feedback to iterate. Prior to my departure from the company in 2019, we put together a "rocket ship" mobile prototype for further user testing and a lean product brief for handoff.
KPI's | 2017 | 2019 |
---|---|---|
User base | 150,000 | 310,000 |
Net Promoter Score | 40 | 51.8 |
Posts per month | 20 | 52 |
Renewal rate | 73% | 90% |
YoY revenue growth | 10% | 33% |
We consulted with the original team to get a better sense of what went behind the orginal branding and why:
This helped point us in the right direction initially with the philosophy and meaning of the company. After settling on the name "CoachNow", we went to work drawing up meanings while keeping ourselves in line with best rebranding practices and outlines:
I then put together an identity system doc that highlighted the brand's mission of coaching success and athlete progress, any data and research supporting our themes, some initial prototypes and ideas, and an audit of the existing brand system.
View Identity System DocWhile coming up with a new logo and mark, we started breaking down brand meaning into design themes to explore and experiment with. These would help lead us to the building blocks of our actual design language:
We wanted to converge with the team and stakeholders on what "coaching" meant to them to gain some perspective and test against these hypothetical themes. By sending out some Google Form surveys, we uncovered some great insight that pointed us in the right direction on a theme and solidified our brand's meaning.
Using themes and feedback to drive design language decisions, we broke it down into building blocks:
At first, we were really focusing on physical representation to define our brand, things like common coaching materials. After hundreds of sketches, multiple surveys, and thorough research, we ultimately went into a different direction: metaphorical. The athlete's progress and forward movement theme kept resurfacing after working through ideas and we felt this was the path to go down to visualize our logo and mark.
My design team spent much time sketching and ironing out this aspect of coaching. We lived in grid paper, whiteboards, and Google Draw for quite a while before landing on strong candidates to proceed with. Things like athlete representation, medals and trophies, accomplishments, crossing the finish line, and other related metaphors were hashed out.
We landed on three strong candidates after further iterations and direction changes. They all represented fullfillment, progress, movement, and impact althetes received from coaches and instructors alike.
Three final versions.
We ran our finalists through a series of visual tests to see how well they'd scale and adapt in various formats. Anything from website headers, to app stores, to printed material, we shopped them in and shared them for consensus and feedback.
Upon further review, all three logos looked good and scaled well into their various formats. Now it was time to send them out to stakeholders and a small subset of users for one last round of feedback. Results:
In retrospect, this rebrand effort took quite some time and slowly became a design-by-committee approach, which is always a difficult hurdle for designers to overcome in business. However, all the inspiration, definition, refinement, and iteration led to a promising brand, visualized and brought to life by graphic design, a marketing site, apps, landing pages, emails, print, and ad campaigns.
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