As Product Design Manager for Golfshot, I led the initiative to leverage Apple's new ARKit, enabling all iPhones for native augmented reality development. We aimed to build an AR product helping golfers find distances in a familiar, intuitive way.
Adopting beta ARKit technology presented unique technical and usability challenges. While the use case aligned with golfers' habits of using rangefinders, designing for this new form factor required pushing design ideation to the limit.
We defined KPIs, a lean canvas, and a hypothesis, then measured interest through feedback loops. I interviewed golfers to understand their needs and behaviors. We ran technical sessions, ideated via design sprints, prototyped, tested with beta groups, and launched Golfscape for continual improvement.
User: Develop a familiar AR GPS solution providing glanceable, useful information to improve the game.
Business: Achieve KPIs, grow adoption, and generate high monthly usage.
| KPI's | ||
|---|---|---|
| User satisfaction score | 8.7/10 | |
| AR viewed per round | 16.8 times | |
| AR session duration | 9.1 seconds | |
| Monthly active users | 22,000 |
6 Months, November 2017 – April 2018
User review
We utilized lean canvases to identify business and user outcomes and KPIs:
User: Develop a familiar AR GPS solution providing glanceable, useful information to improve the game.
Business: Achieve KPIs, grow adoption, and generate high monthly usage.
Hypothesis
To validate our hypothesis, we surveyed and interviewed golfers. We discovered frequent requests for AR, pin, and green reading, confirming the need for Golfscape. Findings:
Using feedback and our lean canvas, we created a brief outlining goals, needs, and tech specs to guide strategy, iteration, and development.
View Working BriefProblem statement
To understand golfer behavior, I analyzed quantitative and qualitative feedback from Golfshot to define our persona:
Demographic
Needs
Behaviors
I interviewed golfers about AR to identify potential pain points:
Goal
I derived themes from Apple's ARKit guidelines and user feedback:
High-level map and user flow of Golfscape.
I sketched UI concepts and diagrams. AR presented challenges in data visualization, depth of field, device orientation, and panning sensitivity. After stakeholder and user reviews, I refined mocks into wireframes.
View WireframesI created high-fidelity Adobe XD prototypes. We conducted internal demos and feedback loops with local golfers, resulting in a solid prototype for beta development and testing.
View Prototype
High fidelity prototypes and versions.
We distributed a beta version for field testing. Findings:
We focused on improving calibration UX and data overlays. I iterated on designs, moved to development, and shipped a new beta for testing. Findings:
Beta testing results
We launched Golfscape ahead of the season, continually improving it. It saw great adoption within Golfshot and was positioned as the industry's first golf AR product.
| KPI's | ||
|---|---|---|
| User satisfaction score | 8.7/10 | |
| AR viewed per round | 16.8 times | |
| AR session duration | 9.1 seconds | |
| Monthly active users | 22,000 |