During my time as Product Design Manager for Golfshot, Apple released ARKit, enabling all iPhones for native augmented reality development. My team and I wanted to pursue this opportunity and build a new product that used AR to help golfers find distances on courses in familiar ways to them.
AR was growing in popularity and ARKit in itself was in beta, so adopting and iterating with this bleeding-edge tech brought on many unique technical and usability challenges. Although our use case fit this model perfectly, having golfers use 3rd party binoculars and rangefinders frequently, designing for this new form factor and interaction set pushed my design ideation to the limit.
After defining our KPI's, a lean canvas, and hyphothesis, my team and I ran feedback loops to measure interest. I then met with golfers to understand their needs, mindset, and behaviors, while drawing themes from their issues. We then ran technical understanding sessions, ideated solutions via design sprints and brainstorming, prototyped against further usability testing and beta groups, and launched Golfscape for continual improvement.
User: Design and develop an AR, on-course GPS solution that feels familiar for golfers, provides glance-able and useful information, and improves their game.
Business: Continuosly hit our KPI's, grow product adoption, and generate high monthly usage.
KPI's | ||
---|---|---|
User satisfaction score | 8.7/10 | |
AR viewed per round | 16.8 times | |
AR session duration | 9.1 seconds | |
Monthly active users | 22,000 |
6 Months, November 2017 – April 2018
User review
As a team, we each filled out our own lean canvas to identify business and user outcomes and KPI's:
User: Design and develop an AR, on-course GPS solution that feels familiar for golfers, provides glance-able and useful information, and improves their game.
Business: Continuosly hit our KPI's, grow product adoption, and generate high monthly usage.
We then put together a clear hypothesis statement:
We believe higher on-course engagement and satisfaction will be achieved by providing an alternative way to view distances with AR display and interaction.
We wanted to know how golfers would respond to Golfscape/AR and see if our hypothesis held water. From surveys and conversations with golfers, we discovered that AR, pin and green reading were already frequent asks. This validated the need for Golfscape. Findings:
Using this feedback and our lean canvas, we put together a centralized brief that outlined goals, needs, and initial tech specs about Golfscape. This would pave way for our strategy, iteration, and development.
View Working BriefI needed a refresher on how golfers play and what their processes are. Using quantitative and qualitative feedback gathered from its parent app Golfshot, I broke down our persona:
Demographic
Needs
Behaviors
I then spoke with golfers about AR and identified pain points to see if we can get ahead of potential issues:
From Apple's ARKit guidelines and user feedback, I drew themes to work off of:
High-level map and user flow of Golfscape.
I started sketching out UI concepts and diagrams. AR was a challenge because of the mindset of looking through a lens for data visualization. Depth of field, phones interactions in an up-right position, and panning sensitivity all became factors. After rounds of stakeholder and user reviews, I refined mocks into wireframes.
View WireframesI then translated the wireframes into high fidelity click-through prototypes in Adobe XD. We circled back with the team with these mock-ups for internal demos and feedback loops with local golfers. The result was a solid prototype our devs can rely on for beta development and thorough testing.
View PrototypeHigh fidelity prototypes and versions.
After developing and testing a beta, we sent it out to a handful of users for field testing. Findings:
We focused on improving calibration UX and data overlats since those were critical components. I went back to the drawing board, iterated on more designs, moved it into development, and shipped a fresh beta to users for testing. Findings:
After identifying and solving user problems in design time and testing, we were able to launch Golfscape ahead of the golf season and continually improved it into the offseason. It saw great adoption within its parent app Golfshot and was positioned as the industry's first golf AR product to market.
KPI's | ||
---|---|---|
User satisfaction score | 8.7/10 | |
AR viewed per round | 16.8 times | |
AR session duration | 9.1 seconds | |
Monthly active users | 22,000 |