As a Senior Product Designer at UserTesting, I led design and research efforts to make remote UX testing simple and seamless for researchers, designers, and businesses.
Our team, the Customer Group, focused on improving the core moderated and unmoderated testing products. These tools, used by research and product teams across startups to enterprises, were burdened with clunky UX, design debt, and technical limitations that caused confusion and blocked progress at critical moments in their research workflow.
Partnering closely with research, engineering, data, and design systems teams, we prioritized high-impact platform issues. I contributed across the full design lifecycle: onboarding and discovery, research analysis, design sprints, usability testing, and QA. Bit by bit, we resolved complex problems and steadily improved the user experience.
Gain deep insight into customer needs, pain points, and jobs-to-be-done to deliver a research experience that surfaces essential user insights and drives better business decisions.
2 Years, October 2020 - November 2022
Director, Product Design
During H2 2021 planning, the Customer Group, user research, and data teams reviewed customer feedback. A clear problem surfaced: users couldn't preview or simulate tests on mobile devices.
“How can I preview the tests on a mobile device? I want to make sure that the images are sized correctly.”
“After building my screener questions, there is no way to preview them from the participant's perspective on a mobile device."
“The desktop preview app is different from what the users will actually experience, especially for mobile tests, so we can't fully validate our test plan from the preview."
Customers struggled to see how their tests would look and function on mobile. Our desktop-only platform made it difficult to catch issues early, leading to inaccurate tests, wasted time, and rework.
After briefing with teams, I stepped into our customers’ workflow to understand how they create mobile tests. I mapped out key steps and frustrations along the way.
When unable to preview mobile tests, customers resorted to a workaround: creating separate tests, sending them to themselves, and opening them on a mobile browser. This made a simple task feel clunky and frustrating.
I shared the journey map and insights with my PM and key stakeholders to drive focus and alignment. We agreed on:
Journey map
With alignment in place, I led a remote workshop to generate ideas and gather cross-functional input. Designers, engineers, PMs, and researchers collaborated to explore solutions.
A standout idea came from our mobile engineers: using native tech to preview mobile tests via QR codes. This would allow customers to simulate tests directly on their devices.
The concept leveraged cutting-edge tools, iOS App Clips and Android Instant Apps, which let users access native app experiences instantly, without downloading.
By scanning a QR code, customers could launch a lightweight test preview on their mobile device, streamlining validation and saving time.
I partnered closely with our mobile engineers to map how this native tech could integrate into our current platform and user journey. Together, we explored key touchpoints across the customer testing flow.
In parallel, engineers evaluated the feasibility of App Clips (iOS) and Instant Apps (Android), diving into architecture, capabilities, and implementation requirements.
With stakeholder input and technical validation, we aligned on using native tech as the best solution, feasible to build and well-suited to our roadmap. The next step: test for user desirability.
Adopting a third-party solution meant carefully integrating it into our existing Preview feature without expanding scope. Since App Clips and Instant Apps are triggered via QR codes, I designed the experience to surface within our Preview modal, accessed from the main Test Builder. The flow would guide users to scan a QR code and continue their test on a mobile device.
After multiple internal reviews, I finalized a prototype to validate with customers.
Collaborating with our UX researcher, we developed a test plan focused on three objectives:
We tested with 5 customer participants. The results were clear:
Crafting design happy and sad paths of using native tech vs. app installed.
With feasibility, viability, and desirability confirmed, I collaborated with my PM and engineers to break the solution into clear, actionable specs. I provided detailed annotations, UI documentation, and click-through prototypes to illustrate the full desktop-to-mobile flow, making it easy for engineers to translate design into code.
View Mobile Prototype ExampleAfter a month of development and QA, we launched a gradual beta rollout of the mobile preview feature. This allowed us to monitor adoption and ensure stability without disrupting the existing platform.
Within 3 weeks, the feature was running smoothly and performing as intended.
The mobile testing preview launched successfully as part of our Fall Release and was met with strong customer adoption and positive feedback. Users appreciated how easy and intuitive it was to create tests on desktop and instantly preview them on mobile.
The project was even recognized during our company-wide All Hands as a standout effort, highlighted for solving a key customer need on an ambitious timeline.
KPI's | Outcomes |
---|---|
Mobile tests launched and recorded | +11% |
Mobile preview QR code trigger | 2.3 per session |
CSAT | 91% |
Time-on-task to preview > launch | 7.8 minutes (-43%) |