As my first UX side project, a colleague and I had an new idea for an app that assists small business owners with tracking multiple parcels and carriers for their customers.
After talking with several startups and business owners that dealt with shipping, we discovered that they all had a hard time organizing and keeping track of multiple shipments for their customers. They'd have to rely on shipping company websites and other 3rd party products that were scattered and unreliable, causing unknown delays and customer frustration.
After sitting down with owners, I noted their needs and behaviors by empathy mapping. I also targeted and drew themes from major problems they were facing, ideated against them, and prototyped designs for feedback and iterations.
User: Centralize shipment trackings and offer timely notifcations that help keep small business owners hands free and informed so they can offer the best customer experiences possible.
Business: Grow brand awareness, increase downloads/installs, and generate premium subscriptions.
3 Months, December 2013 - March 2014
After talking with several business owners about their issues with tracking parcels for their customers, coupled with experiencing this myself with moving multiple items cross-country, my colleague and I were driven to solve this problem.
User: Centralize shipment trackings and offer timely notifcations that help keep small business owners hands free and informed so they can offer the best customer experiences possible.
Business: Grow brand awareness, increase downloads/installs, and generate premium subscriptions.
I wanted to know more about who our users are. During discovery, we realized that small businesses and startups fit our target, having to track multiple items for customers. I then composed an empathy map:
Demographic
Needs
Behaviors
From empathy mapping, personal experience, and conversations, I put together a list of common problems business owners faced:
I focused on some key aspects that would form the basis of potential solutions:
User journey mapping to plot pain points.
I focused on the mobile app design and then desktop. Simple hand drawings make it much easier to iterate and exercise design concepts.
Reusing global design components will help keep the app visually consistent:
Using Photoshop, I refined our sketches into higher fidelity wireframes. This helped us visualize the product easier before further iteration and brand application.
Version 1 high fidelity wireframes and flows.
I presented my first version of the prototype to business owners for feedback and took notes. Findings:
After implementing feedback and reviewing, I ported the designs, paradigms, and conventions over to the desktop app. Focusing on mobile first made desktop much easier to design.
After further testing with users, I came up with solid mobile and desktop prototypes.
I started outlining a general product model and goals to grow awareness and acquire users:
My colleage and I wanted to build a customer lifecycle framework around our microsite and email/growth campaigns using "Pirate Metrics" or the AAARRR model:
Using our findings from studies and feedback for the mobile and desktop apps, I reviewed our persona:
Demographic
Needs
Behaviors
I listed out aspects that aligned with ours goals of drawing potential customers in with incentives for conversion:
I started sketching the microsite and email designs since those would be the center piece of the CLM flow. Simple hand drawings make it much easier to iterate and exercise design concepts.
Using InDesign, I refined sketches into wireframe options, listing out the pros and cons of each approach. Rooted in user feedback, this helped us narrow down ideal candidates before further iteration and brand application.
When we settled on a option, I took to Photoshop and came up with a version 1 design.
Version 1 of microsite and welcome email design.
After showing version 1 of the microsite and welcome email prototypes to business owners, I took notes and boiled it down to these key needs and asks:
After more feedback, we got the microsite and welcome email to a good point with rapid prototyping.
With prototyping and reviews, I came up with good candidates for our CLM pipeline and release.
My colleague and I wanted branding and a logomark that conveyed the actual purpose of the product: tracking your shipment's location. Just from this initial idea, I came up with some themes to work with and evolve:
With themes in mind, I put together an inspiration board with examples from competitors, stock image sites, and other delivery-centric sources.
Back in 2013, many companies in the technology space were redefining their image. Traditionally, the skeuomorphic design style was prominent, mimicking physical objects using gradients, shadows, neutral color tones, and subtle features. However, a new wave of the "flat" design movement was on the horizon, paved way by Apple's iOS 7 redesign. Design language was becoming simplified with gradients being replaced by solid, bright colors, shadows removed, and typography becoming more modern. I wanted to explore this type of design because I studied it in school and was excited to see it getting adopted again.
With a direction in mind, I started on the very basics of the Shipment design language – themes:
Using themes to drive design language decisions, I broke it down into building blocks:
Inspiration, metaphors, and themes greatly helped me understand how to approach our logo and variations. We decided to use the "S" shape that ties in with our initial theme of "shipping isn't just a straight line between point A and B".
I started drawing elements and objects that represented this concept, focusing on the logo mark. Soon we settled on one variation of the "S" shape that clearly conveyed the start -> journey -> destination approach and iterrated on that.
With a final drawn logo settled on, I went into Adobe Illustrator and designed it. We kept the various form factors in mind with the product, like App Store icons, website insertions, physical product insertions, and app icon requiements and exported.
Along with the "S" symbol, we came up with an alternative logomark that also expressed this idea of "delivery" and "physical goods" people get during the shipping process. This mark would be used for other purposes like empty states, email banners, stickers, and other smaller form factors.
Final logo and mark variations.
All the inspiration, definition, refinement, and iteration led to a promising brand, visualized and brought to life by the mobile and desktop app prototypes, microsite, emails, and ad campaigns.