As Product Design Manager for Golfshot, I partnered with Revolution Golf to create Golfplan, a video library and app helping players learn golf remotely.
User: Provide deep game analysis, highlighting strengths and weaknesses. We needed to research, build, and monetize a video instruction app competing with freemium services like YouTube and Golf Digest.
After defining goals and analyzing the market, I researched user needs to refine our persona. I prototyped mobile and Apple TV apps, conducted usability testing, iterated, and released Golfplan for continual improvement.
User: Develop a video instruction app that complements a golfer's style and improves their game.
Business: Grow adoption and generate high monthly viewership.
8 Months, February – October 2016
User review
I collaborated with Revolution Golf to define business needs and goals:
We designed an "Analysis" tab as the central hub for performance data, aggregating stats to give golfers a holistic view of their game.
To help golfers visualize tendencies, we introduced shot overlays on hole maps, helping them identify patterns and areas for improvement.
I leveraged personas and feedback from Golfshot and Revolution Golf to understand our users:
Demographic
Needs
Behaviors
I identified potential pain points:
Golfplan information architecture.
I focused on key aspects while sketching visual concepts:
Using our Golfshot design system, I designed prototypes with existing components, reducing design time and improving efficiency.
iPhone UI Version 1 for Golfplan.
We tested our first prototype with internal stakeholders and users. Findings:
I improved video summaries and the initiating UX. We redesigned video cells to be more interactive and improved visual design. Findings:
After testing and stakeholder approval, we launched Golfplan as an extension of Golfshot on iPhone and
iPad, continuing improvements through peak season.
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View on App Store
I worked on our Apple TV app, deciding how to approach this evolving product:
We chose TVML for our MVP while keeping features parallel with mobile. Ideas emerged:
With iPhone/iPad designs and Apple's TVML templates, sketching was simple and required fewer iterations.
Translating designs for TV required care. Restricted remote input and demographic needs demanded larger elements, leading to several rounds of testing.
We tested on office TVs and at coworkers' homes. Findings:
I made visual adjustments based on feedback.
Second Round Findings
Once tweaked, we shipped our first Apple TV app.
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