During my time as Product Design Manager for Golfshot, we partnered with popular golf instruction company Revolution Golf to create a video library and spin-off app, Golfplan. My team and I wanted to pursue this opportunity and build a new product that helped players learn golf remotely.
This was our first direct partnership that set high expectations and goals for a product. We needed to research, build, and monetize a video instruction app that competeted with a crowded market of freemium services, like Youtube, Golf Digest, etc.
With consensus over goals, conducting market anaylsis, and forming a hyphothesis, I met with golfers and did research to refine our persona and define current problems. I then prototyped mobile and Apple TV apps, did usability testing, iterated, got partnership approval, and released Golfplan for continual improvement.
User: Design and develop a video instruction app that compliments a golfer's style and improves various aspects of their game.
Business: Grow product adoption and generate high monthly viewership.
8 Months, February – October 2016
User review
I worked closely with Revolution Golf to come up with high level business needs, requirements, and goals for the app. Aspects include:
User: Design and develop a video instruction app that compliments a golfer's style and improves various aspects of their game.
Business: Grow product adoption and generate high monthly viewership.
I then compiled data from other video delivery products in the market. This helped us learn more about the position, design, and audience of various offerings. Findings:
I then leveraged our persona and feedback work from both parent app Golfshot and Revolution Golf to get a clearer snapshot of our users and their needs:
Demographic
Needs
Behaviors
I then identified potential pain points:
Golfplan information architecture.
I set to work coming up with visual concepts and rapidly prototyping against them. Some key aspects we focused on while I sketched:
Using our existing Golfshot design system, I desinged protoypes with existing components and patterns. This drastically reduced design time and made iteration and initial feedback loops with users and stakeholders more efficient.
iPhone UI Version 1 for Golfplan.
After iterations and development, we built our first prototype and sent it out to a handful of internal stakeholders and users for a first round of testing. Findings:
For this next round of iteration, I strived to improve the video summaries and initiating UX as much as possible, seeing that was the primary way for users to view content. We redesigned the main video cells to make it more obvious that content was expandable and tappable, while improving the content and visual design throughout. Findings:
After this last round of testing and gaining approval from all stakeholders in both parties, we launched Golfplan as an extension of Golfshot on iPhone and iPad and continued to improve and support it through peak golf season.
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I started working on our Apple TV app. Apple was pushing it's TV model as a new standard for content consumption while allowing for native development. We had some decisions to make on how to approach this evolving product:
We set up spikes for the platform/features and discovered that using TVML while keeping the features in parallel with its sister Mobile Apps were best for our MVP. After drawing inspiration from other TV apps and breaking out designs from our Mobile Apps, ideas started to emerge:
In combination of having our iPhone/iPad designs and flows stubbed out and using a TVML layout/template provided by Apple, sketching this UI was simple and required less low-fidelity iterations.
Translating our designs for a TV interface required a much more careful and thoughtout approach than anticipated. Since users were restricted to using a remote with minimal buttons and our demographic demanded larger elements for better viewing, our initial layout and typographical treatments went through several rounds of in-person and image-on-screen testing.
User testing was difficult with Apple TV because a beta program wasn't quite set up for it yet. To get feedback, we tested the app on our office TV's as well as sending our test Apple TV unit to several of our coworker's homes for testing on various formats. Findings:
After a couple weeks of gathering feedback, I made the visual adjustments to the UI.
Second Round Findings
Once these tweaks were made, we shipped our first Apple TV app.
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